From Prototype toWork of Art…!!

Prototyping plays very important roles in any Product Initial life cycle.

Anurag Chawla
2 min readApr 11, 2021

It a kind of proof of concept with minimal sets of objects in mind & with a minimal mockups with a target audience, how it interacts internally & with outside world objects through communication.

In order to show case your idea or innovation, how it will looks & feel when turn into Production Ready — work of concept Art plays important role.

As we going through our Galaxy Shooter 2D Game -Prototype from last couple of articles we see that it full-fills basic game functionality about Player, Enemies and Lasers — with created through 2D or 3D Objects.

Let’s see here below few couple of examples — how we can put life into our existing Galaxy Shooter 2D game using some of the assets from store — using Sprites, Materials, Background, Animations, Sounds, Environments etc.

  1. Convert Existing Background to new SpaceBG_Overlay
Convert Existing Background to new SpaceBG_Overlay from store

2. Convert 3D -Cube Player to 2D Space-Ship — where need to include 2D colliders, 2D-Rigid Body and sort-layers

Converting 3D Cube Player to Space-Ship Player

3. Convert 3D- Capsule Enemy Prefab to Monster Space-Ship Enemy — where need to include 2D colliders, 2D-Rigid Body also along with TriggerCollider2D events

Converting 3D Capsule Enemy to Monster Enemy

Work of Art Plays — put life inside this game with creativity, with artistic ideas and give character models to Player, Enemies, Lasers . This is not the end — one has goes through art of animations, sounds, environment & theme to the game.

@GameDevHQ-Day 13…

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Anurag Chawla
Anurag Chawla

Written by Anurag Chawla

Emerging Technologies - Power Virtual Agents | AI Chatbots | Multi-Cloud & DevOps | UI Technologies - React , Angular | Gaming Technolgies - Unity, XR- AR/VR

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