From Prototype toWork of Art…!!
Prototyping plays very important roles in any Product Initial life cycle.
It a kind of proof of concept with minimal sets of objects in mind & with a minimal mockups with a target audience, how it interacts internally & with outside world objects through communication.
In order to show case your idea or innovation, how it will looks & feel when turn into Production Ready — work of concept Art plays important role.
As we going through our Galaxy Shooter 2D Game -Prototype from last couple of articles we see that it full-fills basic game functionality about Player, Enemies and Lasers — with created through 2D or 3D Objects.
Let’s see here below few couple of examples — how we can put life into our existing Galaxy Shooter 2D game using some of the assets from store — using Sprites, Materials, Background, Animations, Sounds, Environments etc.
- Convert Existing Background to new SpaceBG_Overlay
2. Convert 3D -Cube Player to 2D Space-Ship — where need to include 2D colliders, 2D-Rigid Body and sort-layers
3. Convert 3D- Capsule Enemy Prefab to Monster Space-Ship Enemy — where need to include 2D colliders, 2D-Rigid Body also along with TriggerCollider2D events
Work of Art Plays — put life inside this game with creativity, with artistic ideas and give character models to Player, Enemies, Lasers . This is not the end — one has goes through art of animations, sounds, environment & theme to the game.
@GameDevHQ-Day 13…