Tower Defender — Virtual Reality

Anurag Chawla
3 min readApr 7, 2022

This one is one of my first VR — Prototying Game made in Unity with XR Interaction Toolkit, XR Plugin Management using mechanics AI & Mesh Rendering with other features for Oculus Quest 2

Prototyping — My vision here is to defend the tower — which is on one side , enemies are coming towards tower — starting from their base.

for Tower Defender Game -VR
Enemies Spwan moves towards Tower

Enemies from their base — follow certain path using AI & Mesh Rendering and keep on spawning in regular interval and when they are in Field of View of Player who is defending the Tower — they start firing the bullets towards Player/Tower and when these bullets hits the doors of the Tower — The health of Doors/Tower Reduces.

Tower Features : Doors /Windows

Tower — Doors/Windows

Tower has a Two Doors Primary Door having health of 200 points & Secondary Door having health of 100 points . Only Player can move in and out of both doors while Enemies can not. Only way Enemies can if they reduces the health of the doors to zero by firing the bullets .They can won the Game / invade the Tower if they reduces the health of Both Doors to Zero(s).

Through Windows : Player can do hide and seek and try to kill the enemies and see at what distance they are in.

Tower : Radar System

Tower — Radar System

Tower has a three Radar system- divided into three sections — Tower Location, Central location and Enemies location where player keep on monitoring the enemies path.

In one of the Radar System — they have Doors/Tower health to monitor.

Note : P Door-> Primary Door and S Door -> Secondary Door

Player : Grab Guns and Grenade(s)

Player Grab- Gun(s) and Grenade(s)

Player can grab Gun(s) and Grenade(s) which are placed at different areas around the Tower.

Note: Grenade(s)- When Player Grab and throw towards the enemies — if hit them they Boom otherwise not &Player can use it again. Gun(s) — Another weapon from which Player fire bullets towards the enemies & when hit they get killed..

Tower — Radar System & Player Movement Grabbing Gun

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Anurag Chawla

Emerging Technologies - Power Virtual Agents | AI Chatbots | Multi-Cloud & DevOps | UI Technologies - React , Angular | Gaming Technolgies - Unity, XR- AR/VR